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Recent News and Articles on the Keywords: games + computer + amblyopia  Related to the article below (Last Update: 12/1/2008)

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Recent News and Articles on the Keywords: virtual reality + reality games + virtual  Related to the article below (Last Update: 8/5/2008)

Total Immersion blurs real and virtual in theme parks
VentureBeat, CA -
The competition is fairly thin, since many other virtual reality companies died out after the rise of the home game consoles. ...
Will Martian water discovery fuel interest in sci-fi Blue Mars world?
The Industry Standard, CA -
That could be good for Avatar Reality, a virtual world company in Honolulu that is building ?Blue Mars,? a 3-D world with ambitious graphics and a setting ...
The Saddle Club Virtual World to Launch in 2009
Equestrianmag.com, FL -
?Now, together with our partner Protocol we are going into the new and exciting world of virtual reality. This is a new frontier for us and we are fortunate ...JAVA

Salon
Can avatars stop identity theft?
Salon -
An old friend and colleague of mine from the dot-bomb days, Meadows is a veteran virtual-reality programmer who spent several years immersed in Second Life ...

Australian IT
Second Life a virtual failure
Australian IT, Australia - Aug 4, 2008
THE huge cost in time and energy to companies trying to conduct business in the Second Life virtual reality program has not translated into customers. ...
Olympics: Brand gold goes to social media
Livemint, India -
The social media work of McDonald?s Corp. is focused on its maiden alternate reality game called The Lost Ring. The game challenges players to solve ...
STANLEY A. MILLER II Technology Gamer Takes Virtual World of ...
istockAnalyst.com, OR - Aug 3, 2008
Garriott's trip is the latest and most grand extension of that alternate reality, specifically promoting this spaceflight-computer game crossover as ...
VIRTUAL REALITY WORLD PART OF FUTURE EARTH
American Chronicle, CA - Jul 29, 2008
There will have to be some rules set up for the real and the imaginary virtual reality and the games and what is considered the general purpose world as a ...
EXTRATERRESTRIAL UNIDENTIFIED FLYING OBJECT KNOWN AS ET UFO American Chronicle
all 2 news articles »

Times Online
Britain rowers take leap in dark to see gold
Times Online, UK - Aug 4, 2008
... but the success of the Great Britain rowing team at the Olympic Games may be largely down to wearing sets of virtual-reality goggles in training and so ...
GOAL!!! - Hospital scores with interactive therapy
Glasgow Daily Times, KY -
Of course, since this is a virtual reality game called Goalie Wars, there is no actual soccer ball coming in Heuser?s direction. ...
Source: Google News

Defining Virtual Reality: Dimensions Determining Telepresence -
J Steuer - The Journal of Communication, 1992 - Blackwell Synergy
... Presen ce and Telcprcsen ce ?I?he key to defining virtual reality in terms of ... hy
a coni- puter (for instance, the animated world created in a video game). ...

Surround-screen projection-based virtual reality: the design and implementation of the CAVE -
C Cruz-Neira, DJ Sandin, TA DeFanti - Proceedings of the 20th annual conference on Computer …, 1993 - portal.acm.org
... Rather than having evolved from video games or flight simulation, the CAVE ... The CAVE
was developed as a ?Virtual Reality Theater? with scientific content ...

Narratives as Virtual Reality -
ML Ryan - Poetics Today, 2002 - muse.jhu.edu
... virtual as philosophical concept; moves on to virtual reality (VR) as ... serves as the
environment of a virtual body, the ... and adults' [End Page 365] games of make ...

[BOOK] Networked virtual environments: design and implementation
S Singhal, M Zyda - 1999 - ACM Press/Addison-Wesley Publishing Co. New York, NY, USA

Impact of Virtual Reality on Young Adults' Physiological Arousal and -
SL CALVERT, S TAN - Interacting With Video, 1996 - books.google.com
... Consequently, aggressive action is incorporated directly into a person's
behavioral repertoire when virtual reality games are played. ...

[BOOK] Virtual Reality
H Rheingold - 1991 - Summit Books

[PDF] Virtual reality, art, and entertainment -
J Bates - Presence: The Journal of Teleoperators and Virtual …, 1992 - liquidnarrative.csc.ncsu.edu
... compensation, a possible advantage here over typical two-player games is that ... Virtual
reality developed out of the technical community, from a vision of what ...

[BOOK] Virtual Reality: Scientific and Technological Challenges -
NI Durlach, AS Mavor - 1995 - books.google.com
... Computer Science, University of Virginia RICHARD W. PEW, BBN Laboratories, Inc.,
Cambridge, Massachusetts WARREN ROBINETT, Virtual Reality Games, Inc., Chapel ...

Constructions and Reconstructions of Self in Virtual Reality: Playing in the MUDs
S Turkle - Mind, Culture, and Activity, 1994 - mit.edu
... of Self in Virtual Reality: Playing in the MUDs SHERRY TURKLE Massachusetts Institute
of Technology There are over 300 multi-user games based on at least 13 ...
-

Understanding Virtual Reality-Interface, Application, and Design -
WR Sherman, AB Craig - Presence: Teleoperators & Virtual Environments, 2003 - MIT Press
... of the book introduces the topic of virtual reality: it provides ... the ever-increasing
complexity of virtual worlds and the ... 5 and 6 on computer games and terrain ...

Source: Google Scholar
 
 

Playing virtual reality computer games may help treat the condition known as amblyopia, or lazy eye, say researchers.

In patients with amblyopia, one eye works better than the other. Because the amblyopic eye is inferior for some reason, the brain decides to use the good eye.

Over time, the neural connection to the bad eye becomes gradually weaker in favour of the good eye.

The traditional way of fixing the problem is for patients to force the bad eye to work harder by wearing a patch over the good eye.

The treatment usually involves patching for around 400 hours and can cause the eyes not to work together, resulting in double vision.

Researchers at Nottingham University say that an experimental treatment using virtual reality (VR) may offer the best of both worlds, encouraging the lazy eye to be more active and getting both eyes to work together.

"Traditionally VR has been used to present realistic environments in 3D so you imagine you’re there because of the depth of the world around you," said Richard Eastgate of the university’s Virtual Reality Applications Research Team.

"But we’re using VR to make something unrealistic. You could call it virtual unreality," he told Digital Planet.

"We’re actually presenting two different versions of the world to each eye."

In one experiment, the team has been trying out a racing game where the computer sends images of the player’s own car to the amblyopic eye, but the other cars go to the good eye.

A racing game was used for the research Obstacles on the track are sent alternately to each eye, so both eyes team up to get the patient through the game.

The researchers are encouraged by the results.

"We thought we’d develop a system that needed about 400 hours of treatment like patching. In the end we achieved the same effect in an hour," said Dr Eastgate.

It is not entirely clear how the treatment works on a neurological level.

Research in the past has tried static images. But the team believes that modern virtual reality has allowed different but related dynamic information to be sent to each eye for the first time.

"The technique hasn’t been proven with rigorous trials but the early results show a very rapid effective treatment through this system," said Dr Eastgate.

 
 
 
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