Defining Virtual Reality: Dimensions Determining Telepresence -
J Steuer - The Journal of Communication, 1992 - Blackwell Synergy
... Presen ce and Telcprcsen ce ?I?he key to defining virtual reality in terms of ... hy
a coni- puter (for instance, the animated world created in a video game). ...
Surround-screen projection-based virtual reality: the design and implementation of the CAVE -
C Cruz-Neira, DJ Sandin, TA DeFanti - Proceedings of the 20th annual conference on Computer …, 1993 - portal.acm.org
... Rather than having evolved from video games or flight simulation, the CAVE ... The CAVE
was developed as a ?Virtual Reality Theater? with scientific content ...
Narratives as Virtual Reality -
ML Ryan - Poetics Today, 2002 - muse.jhu.edu
... virtual as philosophical concept; moves on to virtual reality (VR) as ... serves as the
environment of a virtual body, the ... and adults' [End Page 365] games of make ...
[BOOK] Networked virtual environments: design and implementation
S Singhal, M Zyda - 1999 - ACM Press/Addison-Wesley Publishing Co. New York, NY, USA
Impact of Virtual Reality on Young Adults' Physiological Arousal and -
SL CALVERT, S TAN - Interacting With Video, 1996 - books.google.com
... Consequently, aggressive action is incorporated directly into a person's
behavioral repertoire when virtual reality games are played. ...
[BOOK] Virtual Reality
H Rheingold - 1991 - Summit Books
[PDF] Virtual reality, art, and entertainment -
J Bates - Presence: The Journal of Teleoperators and Virtual …, 1992 - liquidnarrative.csc.ncsu.edu
... compensation, a possible advantage here over typical two-player games is that ... Virtual
reality developed out of the technical community, from a vision of what ...
[BOOK] Virtual Reality: Scientific and Technological Challenges -
NI Durlach, AS Mavor - 1995 - books.google.com
... Computer Science, University of Virginia RICHARD W. PEW, BBN Laboratories, Inc.,
Cambridge, Massachusetts WARREN ROBINETT, Virtual Reality Games, Inc., Chapel ...
Constructions and Reconstructions of Self in Virtual Reality: Playing in the MUDs
S Turkle - Mind, Culture, and Activity, 1994 - mit.edu
... of Self in Virtual Reality: Playing in the MUDs SHERRY TURKLE Massachusetts Institute
of Technology There are over 300 multi-user games based on at least 13 ...
-
Understanding Virtual Reality-Interface, Application, and Design -
WR Sherman, AB Craig - Presence: Teleoperators & Virtual Environments, 2003 - MIT Press
... of the book introduces the topic of virtual reality: it provides ... the ever-increasing
complexity of virtual worlds and the ... 5 and 6 on computer games and terrain ...
Source: Google Scholar |