Recent News and Articles on the Keywords: online + new + technology  Related to the article below (Last Update: 12/1/2008)

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eGuardian, SynapticMash Join Forces to Help Children Use ...
MarketWatch -
Based in Ontario, Calif., the company's technology provides a revolutionary new solution that blocks contact with online predators and filters out adult ...
Stock rally derailed
MarketWatch -
New Year's Nation (NYN), a high-end events and promotions company that leverages technology to create simultaneous social experiences for young ...
Anything Brands Online Offers Its Commercial Clients Viable ...
MarketWatch -
Ms. Jean Morgan, President of Anything Brands Online, Inc., said, "Since our founding Anything Brands has continuously opened up new areas of industry with ...
Aldec(R) Delivers New Dual-FPGA Prototyping Solution for Actel(R ...
MarketWatch - 26 minutes ago
Learn more about Aldec re-programmable prototyping solutions and the Actel RTAX space-flight technologies in an informative online webinar presented by ...ACTL
Microsoft Hosts Global Education Leaders at School of the Future ...
MarketWatch - 29 minutes ago
New learning strategies in a digital age where educators need to adapt to the uses of technology and how that affects students' learning behavior. ...MSFT
New Milford mulls online courses in high school
Hartford Courant, United States -
Board members see the proposed policy as the right approach to new technology, building in certain requirements to make sure students still fulfill the ...

KEPR 19
Clearwire Completes Transaction With Sprint Nextel and $3.2 ...
MarketWatch -
Clearwire received the $3.2 billion investment from some of the most innovative communications, entertainment, and technology companies in the world, ...
New Clearwire announces 'Clear' brand FierceWireless
Celebrate Value with Sprint on "Cyber Monday? with Free Feature ... WELT ONLINE
Clearwire gets $3.2B investment, combining wireless Internet biz ... TechJournal South
GigaOm
all 243 news articles »  S - CLWR - ASX:CNP
Pay88 Provides Technical & Management Consulting for a Number of ...
MarketWatch -
a rapidly growing digital technology company that is a reseller of online multiplayer game cards and internet game time in China, announced today that it is ...
SonoSite Announces the New S-GYN(TM)
MarketWatch -
With SonoSite's SonoAdapt(TM) technology, the clinician need only adjust two controls - Depth and Gain - to quickly acquire the optimum image. ...SONO

Washington Post
The Washington Post Investigates Two Biggest Online Gambling Scandals
MarketWatch -
Gaul considers whether laws made in the 20th century are able to adequately protect people using 21st century online technology. ...
TOKWIRO IN THE MEDIA SPOTLIGHT Online-Casinos.com
all 30 news articles »
Source: Google News


 

Recent News and Articles on the Keywords: gaming technology + gaming addiction + new  Related to the article below (Last Update: 8/5/2008)

HEAD TO HEAD
Irish Times, Ireland - Aug 3, 2008
The UK bookmakers were eventually forced into putting a 20-second time delay between games because of concerns over addiction rates. ...
People still need people
Embedded Computing Design (press release), MI - Aug 4, 2008
... delve into the world of online relationships, message boards, team-based gaming, and the like, even though I do have an MLB message board addiction. ...

Washington Times
Video games could prompt addiction diagnosis
Washington Times, DC - Jul 15, 2008
There is a whole new generation of people who are comfortable with technology, so they have more access to [their addictions]. The unique thing about gaming ...
Get tough on pokies, senators say
The Age, Australia - Jul 24, 2008
Senator Xenophon said authorities needed to monitor more closely new gambling technology available on the internet and mobile phones. ...
Gaming business not just child's play
Oxford Press, OH - Jul 13, 2008
World of Warcraft ? a never-ending game where players are offered new challenges daily ? has more than 10 million subscribers and raked in $296.97 million ...

Chicago Daily Herald
Illinois casinos beat the odds with tighter slot machines
Chicago Daily Herald, IL - Jul 19, 2008
based Penn National Gaming Inc., which owns Hollywood Casino in Aurora and Empress Casino in Joliet. Still, gambling experts are puzzled by how these new ...
Samsung Unveils The Ultimate Mobile Entertainer Samsung INNOV8
ZD 넷 코리아, South Korea - Jul 24, 2008
With the 8-megapixel camera, pre-embedded 3D games, high speed data connections and much more other features will help users gain the true benefits of ...

Charleston City Paper
Digital projects target, emulate Charleston
Charleston City Paper, SC - Jul 29, 2008
Kiawah club spokesman Mike Vegis says the allure of being part of the new game goes beyond finding interest in the actual course. ...
The make or break hobby
Olean Times Herald, New york - Jul 27, 2008
Whether the area has a gaming facility or not, the advancement of technology has made gambling available everywhere. Internet gambling has claimed many ...
Casual still rules mobile gaming market
RCRNews.com, CO - Jul 18, 2008
And other connected gaming devices are sure to come to market as technologies such as WiMAX and, eventually, LTE come online. But even those will have to ...
Source: Google News

Seriously considering play: Designing interactive learning environments based on the blending of … -
LP Rieber - Educational Technology Research and Development, 1996 - Springer
... and constructiv- ism in instructional technology (see Cooper ... In contrast, games that
employ endogenous fantasies weave the content into the game. ...

Understanding the means and objects of addiction: Technology, the internet, and gambling -
HJ Shaffer - Journal of Gambling Studies, 1996 - Springer
... some people only like table games and others ... same per- son, playing the same game,
will experience ... subjective states associated with using the new technology. ...

Addiction to the Internet and Online Gaming -
BD Ng, P Wiemer-Hastings - CyberPsychology & Behavior, 2005 - liebertonline.com
... of Internet Use in Relation to Game Genre in ... 2007. Appeal of Playing Online First
Person Shooter Games. ... an enabling suite of sociable technologies in health ...

The Structural Characteristics of Video Games: A Psycho-Structural Analysis -
RTA Wood, MD Griffiths, D Chappell, MNO Davies - CyberPsychology & Behavior, 2004 - liebertonline.com
... However, the new generation of slot machines, often ... the use of such video game
technology for gambling ... as simulated slot machines, card games, roulette wheels ...

Internet Addiction: A New Clinical Phenomenon and Its Consequences -
KS Young - American Behavioral Scientist, 2004 - abs.sagepub.com
... gam- bling (Griffiths, 1990), video game playing (Keepers ... pornography (42%), online
chatting (13%), gaming(12%), sports(8 ... Journal of Technology and Culture, 20(1 ...

Understanding computer game cultures: A situated approach -
S Yates, K Littleton - Virtual gender: Technology, consumption and identity, 2001 - books.google.com
... Every other game has been as part ofa thing ... that one of the routes into gaming was
through ... computer mirrored those related to domestic technology (Cockburn 1992 ...

Modification in the Proposed Diagnostic Criteria for Internet Addiction -
KW Beard, EM Wolf - CyberPsychology & Behavior, 2001 - liebertonline.com
... communica- tion forums such as chat rooms and interactive games. ... Computer addiction? ...
Internet paradox: A social technology that reduces social in- volvement ...

The Gendering of Computer Gaming: Experience and Space -
J Bryce, J Rutter - … cultures: Investigations in sport, media and technology, 2003 - les1.man.ac.uk
... of the increasing convergence of new technology and leisure ... Previous research on
computer game playing has tended to ... on the negative aspects of gaming such as ...

[PDF] Psychology of computer use: XL. Addictive use of the Internet: a case that breaks the stereotype -
KS Young - Psychological Reports, 1996 - v2.netaddiction.com
... a comparative analysis of video game and fruit ... CA (1990) Pathological preoccupation
with video games. ... addiction." Behavior and Information Technology, 10, 219 ...
-

Games, Motivation, and Learning: A Research and Practice Model -
R Garris, R Ahlers, JE Driskell - Simulation & Gaming, 2002 - sag.sagepub.com
... New interactive technologies provide oppor- tunities to create learning ... within the
fixed space and time of the game. ... 448 SIMULATION & GAMING / December 2002 ...

Source: Google Scholar
 
 

Online gaming: Technology brings a new addiction

  Nothing was more absorbing to Jared Osborne than online gaming.

The allure of friends around the world and the seemingly perfect world gaming offered were keeping him online 18 to 20 hours a day for weeks on end.

Responsibilities would beckon, but he'd keep promising himself "just another 10 minutes playing online everything from 'Anarchy Online' to 'City of Heroes' to 'Counter-Strike' " — "literally every single multiplayer online game out there."

Meanwhile, his real-life problems went unsolved, his homework went undone and he was screwing up jobs at Arby's and Jack In The Box.

All this caused him anxiety, and he coped by telling himself his procrastination freed time for gaming.

"And oddly enough, you get a relief," he said. "... The more you do it, the easier it gets."

Osborne, 24, of Kenmore, now knows that he was clinically addicted to online gaming. He is not alone.

As the Internet and technology weave into everyday life, some mental-health professionals say Internet Addiction Disorders are ever more common.

 

Are you addicted?


If the answer is yes to five or more questions below, you may be addicted to being online or electronic gaming:

Are you unable to predict the amount of time you will spend online or gaming?

Do you have attempts to control the behavior for an extended period of time?

Do you have a sense of euphoria while engaged in the activity?

Are you craving more time online or gaming?

Are you neglecting family and friends?

Are you feeling restless, irritable or discontent when not engaged in the activity?

Are you lying to family and employers about the habit?

Are you experiencing problems with school or job performance?

Are you feeling guilt, shame, anxiety or depression as a result of the behavior?

Do you have changing sleep patterns?

Are you developing health issues such as carpal tunnel syndrome, eye strain, weight change and backaches?

Are you denying, rationalizing, and minimizing adverse consequences stemming from use?

Are you withdrawing from real-life hobbies and social interactions?

Do you obsess about sexual acting out through gaming or other Internet applications?

Do you have an enhanced persona to find cyberlove or cybersex?

Source: Reality Quest Institute Web site

So many have fallen into the thrall of electronic gaming that in April a specialty practice opened in Redmond.

 
Google
 

Mental-health counselors Hilarie Cash and Kim McDaniel started Reality Quest, a clinical program for electronic-gaming addiction with eight counselors and an intervention specialist. It's a spinoff of and shares offices with Internet/Computer Addiction Services (I/CAS), which was launched in 1998.

Conflicting views

When a person becomes dependent on the euphoria he experiences playing video games, he is addicted, said Cash.

"They're preoccupied with gaming; they get irritable when they are not gaming. They play compulsively — that is, they play even though they know its hurts" their emotions and health.

The stereotypical gaming addict is a male teenager with low self-esteem, but anyone with money to buy a computer system can become addicted, Cash said. People going through an emotional time, or who are lonely, bored or shy, may be particularly vulnerable.

One of Cash's first gaming-addiction cases was in 1994: a normal, successful, married man working for Microsoft. Before he recovered, the man's addiction cost him his marriage and his job. In another case, a teenager pulled a knife when his father tried to take away the computer, she said.

Yet the prevalence and seriousness of Internet addictions remain the subject of debate. Dr. Joseph McGlinchey, a postdoctoral fellow in psychiatry at Brown University, says the issue gets more attention than it deserves.

As a graduate student at the University of Washington, he did his dissertation on Internet addiction, focusing on college students, a group he thought most likely to have excessive Internet use.

"The rate of those who had major problems with using the Internet — like thinking their use was out of control, or failing classes because of it — was overall very low," he said.

Dr. Donn Marshall, chief psychologist of counseling at the University of Puget Sound, disagrees that concern is overblown and sees Internet addiction leading to other problems, such as depression.

What makes the Internet so potent, he said, is the variety of and easy access to stimuli.

"If gaming is your vulnerability, games are available via the Net 24/7," he said. "If you are drawn to anonymous sex or pornography, it is at your virtual disposal at the click of a mouse. If you are a compulsive shopper, this store never closes."

Getting out of the game

Getting gaming addicts to log off is a long process and not always successful, Cash said. She figures about 50 percent of those she treats recover.

Information on the Web


Reality Quest Institute: http://www.realityquestinstitute.org/

The Center for Online

and Internet Addiction: http://netaddiction.com/

American Academy of Pediatrics' Opinion on Media Use: http://www.aap.org/healthtopics/mediause.cfm

Online Gamers Anonymous: http://www.olganon.org/index.htm

Internet Addiction Guide: http://psychcentral.com/netaddiction/

The therapy is often particularly difficult because many people need computers and the Internet in their jobs, Marshall said.

Cash's methods vary from one-hour personal sessions to two-hour therapy groups that include family members. For children and teens, McDaniel suggests family therapy coupled with participation in community-service projects and team sports to reinforce the sessions.

The length of treatment varies, but is typically between two and eight months. Cost varies by case. Cash says insurance may cover treatment, and cost concessions are sometimes made.

Whatever shape it takes, the aim of therapy is always the same: to teach addicted gamers how to set limits on computer use and to help them develop the social and stress-management skills to overcome their addictions, Cash said.

Ironically, there are self-help forums, Web logs and Web sites designed to help people overcome video-game and Internet addiction, but Cash isn't a fan.

"Going online for help is like conducting an [Alcoholics Anonymous] meeting in a bar," she said. It might be a start, she said, but nothing can replace personal interaction.

Osborne started seeing Cash last year. His dad made addiction treatment a condition for Osborne to live at home.

Today, Osborne says he needed an uninvolved third party such as Cash to listen as he vented his frustrations and problems. The therapy gave him the opportunity to scrutinize his life. His parents' concern was warranted, he said, "but it was hard to see without 20/20 hindsight."

Offline problems

Osborne started playing video games at age 4. Eventually, he used them to cope with real-life problems: depression, painful conflicts with friends and a high-school environment that didn't challenge him. At 18, he had what he calls a nervous breakdown that lasted three months.

"I was absolutely incoherent. ... I literally did nothing. I just stared at the wall. I didn't care if I lived or died."

He slowly recovered and later graduated from high school.

For the next six years, Osborne moved often, staying with friends and family, unable to cope with his lingering depression and lack of motivation. After he moved in with his dad in February 2004, his gaming increased dramatically.

As his problems and community college grades worsened, he pursued other distractions, like reading, but the bulk of his time was spent online.

"It was escapism," he said. "But instead of getting away from my problems, it put me right into the thick of it."

An offline introvert, Osborne was an online extrovert, creating friendships in multiplayer games that were as meaningful and real as those away from the computer. He felt comfortable talking to people from around the world, baring himself through the keyboard. He even met some online people in real life.

The games were utterly absorbing and offered a measure of control he didn't have offline.

"You will not run into unexpected situations in games," he said. "There's a set of rules that you know the game will not break. You choose to fight your battles on your grounds and on your terms."

In contrast, "Life picks the battles for you. Life does not have to make sense," he said.

"Sticky factors"

All video games, but multiplayer online games in particular, have features that keep gamers coming back, said Wendy Kays, a consultant to Reality Quest.

Opinions differ on specifics, but the primary traits, called "sticky factors," are the increasing difficulty levels, the increasing amount of time and teamwork required to play, and the involved relationships that develop with other players, she said.

Another enticement, McDaniel said, is the "God effect."

"You can step into a world and decide who lives and who dies and what to create and what to destroy," she said. It represents a semblance of control in life.

That small measure of control, she said, is used to cope with the pressures of life, friends, school and growing up.

It took years before Osborne started to realize that he was going nowhere. He paid for those years with his health (at 5-foot-10, he weighs 287 pounds), poor grades, dead-end jobs, the threat of homelessness and the loss of his family's respect.

Finally, "I began to clue in," he said. "And I realized ... I just need to do it."

Still logging on

Osborne still plays online games, though he has internal controls — "mental slappings," he calls them — to keep from playing for days on end. Regaining the respect of his family is an uphill battle, he admits. He's started a job as a electronic technician's apprentice and has begun bicycling and walking to get into shape.

Does he regret his time online?

"I've made friendships online," he said. "And I've made close friends with people from all around the world. ... But ... I've done practically nothing else with my life. I've accomplished nothing. There is no résumé for gaming."

 

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