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Recent News and Articles on the Keywords: real sports + computer games + games  Related to the article below (Last Update: 5/13/2008)

Board is sensitive, but you can still cheat at exercises
CNET.com.au, Australia -
The aerobic and balance activities represent the fun side of Wii Fit with 18 games to choose from. The aerobic games include hula hoops, Wii Sports-like ...
Amateur' Athletic Union? Get real
Arizona Daily Star, AZ -
He has played for five NBA teams in four years (starting two games) and spent this season playing in both China and Jordan. He, too, was once an AAU star. ...
Nick Turse Probes the 'Military-Industrial Complex' of the 21st ...
BuzzFlash, IL -
BuzzFlash: What is the role of the Pentagon in the computer gaming industry? Nick Turse: The connections go back to the beginning of video games. ...
NBA Betting: How Handicapping Changes Beyond the First Round
American Chronicle, CA - May 10, 2008
Otherwise it would be nice in college sports to have a scoreboard that is close to real time without having to sift through worthless games that are not in ...
MHR Scouting Services -- Getting Organized
Mile High Report, CO - May 11, 2008
It is very important at this stage to visualize where and how you will be watching these games, as these instances, by their nature, will define what ...
Storytelling in games becoming a serious art
Belleville Intelligencer, Canada - May 7, 2008
I was particularly interested in this issue because it included several pieces on the development of computer games in parallel with the development of ...
Fantasy Source Expert Eric Ferguson
SportingNews.com -
Grounder-heavy pitchers don't strike out as many batters as their fly-ball counterparts, but they also tend to pitch deeper into games. ...
March Madness May Mean Lagging Workplace Productivity
RedOrbit, TX - May 12, 2008
"This is a major sporting event that happens during business hours, unlike a Sunday evening Super Bowl and unlike holiday bowl games during football sea-son ...
2K Sports and Konami Swing Into Action with MLB? Power Pros 2008
Business Wire (press release), CA - May 8, 2008
The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and 2K Play, and distributes software, ...
Put it on the board: Old games still play
MLB.com - Apr 18, 2008
A lot of other computer games function the same basic way as Strat-O-Matic, but they hide the 'dice rolls' and whatnot from the player. ...
Source: Google News

[PDF] Violence exposure in real-life, video games, television, movies, and the internet: is there … -
JB Funk, HB Baldacci, T Pasold, J Baumgardner - Journal of Adolescence, 2004 - cust.educ.ubc.ca
... For their favourite video games children used the Funk and ... contact between players
(example: golf); sports with contact ... talk show; story about real people with ...

PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play -
H Ishii, C Wisneski, J Orbanes, B Chun, J Paradiso - Proceedings of the SIGCHI conference on Human factors in …, 1999 - portal.acm.org
... Play) to uses of computer technology that ... the augmentation and transformation of
sports and games. ... at augmentation and transformation of real sports and games ...

Playing Violent Video and Computer Games and Adolescent Self-Concept -
JB Funk, DD Buchman - The Journal of Communication, 1996 - Blackwell Synergy
... the characters and lacks more compelling real-life models ... the main goal being to
outmaneuver the video game. ... Sports games include games with any type of sports ...

[BOOK] Game Design Theory and Practice -
R Rouse - 2000 - Wordware Publishing Inc. Plano, TX, USA
... simulation, action, role-playing, sports, and wargames ... including Game Developer,
SIGGRAPH Computer Graphics, Gamasutra ... QuickTime Windows Media Player Real Player.

Fitness computer game with a bodily user interface -
S Mokka, A V??t?nen, J Heinil?, P V?lkkynen - Proceedings of the second international conference on …, 2003 - portal.acm.org
... competitions are positive outcomes of sports and exercise ... the atmosphere of the real
environment ... integrate successfully features of computer games and training ...

Detecting semantic events in soccer games: towards a complete solution -
V Tovinkere, RJ Qian - Multimedia and Expo, 2001. ICME 2001. IEEE International …, 2001 - ieeexplore.ieee.org
... a tracking system from processing either microwave signals or video sequences. ... as
a key enabling module in a real- world sports entertainment application ...

Using a Computer Game to Develop Advanced AI -
JE Laird - 2001 - doi.ieeecomputersociety.org
... challenging, or produce a sports game's play-by ... Moreover, computer games avoid many
of the criticisms leveled ... These games constitute real products that create ...

The dynamics of family interaction around home video games -
E Mitchell - Marriage and Family Review, 1985 - haworthpress.com
... play at a time where there's real competition. The sports games are better than
the space games." The ... adolescent children, said of playing video-games with his ...

Event based indexing of broadcasted sports video by intermodalcollaboration -
N Babaguchi, Y Kawai, T Kitahashi - Multimedia, IEEE Transactions on, 2002 - ieeexplore.ieee.org
... by events that occurred in the real world can ... this paper, we deal with broadcasted
sports video, which is ... 19]?[23], considering American football games as a ...

Video game uses and gratifications as predictors of use and game preference -
JL Sherry, K Lucas, BS Greenberg, K Lachlan - Playing Video Games: Motives, Responses, and Consequences, 2006 - books.google.com
... Unlike real-world sports and fighting, the video game world does not discriminate
by physical height and strength, offering a more level playing field than is ...

Source: Google Scholar

Active computer games no substitute for playing real sports

Energy expenditure in adolescents playing new generation computer games

New generation active computer games stimulate greater energy expenditure than sedentary games, but are no substitute for playing real sports, according to a study in this week’s Christmas issue of the BMJ.

Young people are currently recommended to take an hour of moderate to vigorous physical exercise each day, which should use at least three times as much energy as is used at rest. But many adolescents have mostly sedentary lifestyles.

Time spent in front of television and computer screens has been linked to physical inactivity and obesity.

The new generation of wireless based computer games is meant to stimulate greater interaction and movement during play, so researchers at Liverpool John Moore’s University compared the energy expenditure of adolescents when playing sedentary and new generation active computer games.

Six boys and five girls aged 13-15 years were included in the study. All were a healthy weight, competent at sport and regularly played sedentary computer games.

Before the study, each participant practiced playing both the active and inactive games.

On the day of the study, participants played four computer games for 15 minutes each while wearing a monitoring device to record energy expenditure.

The participants first played on the inactive Project Gotham Racing 3 game (XBOX 360). After a five minute rest, they then played competitive bowling, tennis and boxing matches (Nintendo Wii Sports) for 15 minutes each with a five minute rest between sports. Total playing time for each child was 60 minutes.

Energy expenditure was increased by 60 kcal per hour during active compared with sedentary gaming.

However, energy expenditure during active gaming was much lower than authentic bowling, tennis and boxing, and was not intense enough to contribute towards the recommended amount of daily physical activity for children.

When translated to a typical week of computer play for these participants, active rather than passive gaming would increase total energy expenditure by less than 2%.

 
 
 
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