[PDF] Violence exposure in real-life, video games, television, movies, and the internet: is there … -
JB Funk, HB Baldacci, T Pasold, J Baumgardner - Journal of Adolescence, 2004 - cust.educ.ubc.ca
... For their favourite video games children used the Funk and ... contact between players
(example: golf); sports with contact ... talk show; story about real people with ...
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play -
H Ishii, C Wisneski, J Orbanes, B Chun, J Paradiso - Proceedings of the SIGCHI conference on Human factors in …, 1999 - portal.acm.org
... Play) to uses of computer technology that ... the augmentation and transformation of
sports and games. ... at augmentation and transformation of real sports and games ...
Playing Violent Video and Computer Games and Adolescent Self-Concept -
JB Funk, DD Buchman - The Journal of Communication, 1996 - Blackwell Synergy
... the characters and lacks more compelling real-life models ... the main goal being to
outmaneuver the video game. ... Sports games include games with any type of sports ...
[BOOK] Game Design Theory and Practice -
R Rouse - 2000 - Wordware Publishing Inc. Plano, TX, USA
... simulation, action, role-playing, sports, and wargames ... including Game Developer,
SIGGRAPH Computer Graphics, Gamasutra ... QuickTime Windows Media Player Real Player.
Fitness computer game with a bodily user interface -
S Mokka, A V??t?nen, J Heinil?, P V?lkkynen - Proceedings of the second international conference on …, 2003 - portal.acm.org
... competitions are positive outcomes of sports and exercise ... the atmosphere of the real
environment ... integrate successfully features of computer games and training ...
Detecting semantic events in soccer games: towards a complete solution -
V Tovinkere, RJ Qian - Multimedia and Expo, 2001. ICME 2001. IEEE International …, 2001 - ieeexplore.ieee.org
... a tracking system from processing either microwave signals or video sequences. ... as
a key enabling module in a real- world sports entertainment application ...
Using a Computer Game to Develop Advanced AI -
JE Laird - 2001 - doi.ieeecomputersociety.org
... challenging, or produce a sports game's play-by ... Moreover, computer games avoid many
of the criticisms leveled ... These games constitute real products that create ...
The dynamics of family interaction around home video games -
E Mitchell - Marriage and Family Review, 1985 - haworthpress.com
... play at a time where there's real competition. The sports games are better than
the space games." The ... adolescent children, said of playing video-games with his ...
Event based indexing of broadcasted sports video by intermodalcollaboration -
N Babaguchi, Y Kawai, T Kitahashi - Multimedia, IEEE Transactions on, 2002 - ieeexplore.ieee.org
... by events that occurred in the real world can ... this paper, we deal with broadcasted
sports video, which is ... 19]?[23], considering American football games as a ...
Video game uses and gratifications as predictors of use and game preference -
JL Sherry, K Lucas, BS Greenberg, K Lachlan - Playing Video Games: Motives, Responses, and Consequences, 2006 - books.google.com
... Unlike real-world sports and fighting, the video game world does not discriminate
by physical height and strength, offering a more level playing field than is ...
Source: Google Scholar |